1. Alice in Thunderland


    Date: 11/29/2014, Categories: Science-Fiction, BDSM, Bondage and restriction, Domination/submission, Male/Female, Author: The_Technician, Rating: 88.8, Source: sexstories.com

    most of the flora and fauna. The highest order inhabitants were bipedal mammals similar to themselves. DNA tests showed a remarkable similarity and rumors were rife among the scientists that the blue planet had been inhabited by a colony ship in the lost times before the last of the great wars. Several of the more extreme scientists even speculated that the genetic match was close enough to allow cross-breeding between the species. The full orders document filed in the Star Commander’s desk allowed for the retrieval of potential breeding stock if circumstances warranted. The problem with the first contact attempt was that there had been no way to assess the thinking process of the bipedal mammals in their native environment. All data had been obtained from captives, and a captive does not behave normally. The data was skewed and it was assumed that the paranoia and aggression were because of the captivity. It was not. Besides, the inhabitants of the blue planet had started to notice that individuals were being taken for observation and testing and that had added to the paranoia already present in the populace. Thus, the appearance of the contact team was met with an automatic, violent response. What was needed was a way to find out more about the inhabitants of the blue planet without taking them into captivity or bringing them to the ship for study. The solution came when one of the younger scientists proposed that the tests take place in the guise of a mind game that ...
    people entered voluntarily and did not realize was off-world. Mind games were popular on the home planet where a person’s mind was linked directly into the game itself. After enticing the blue planet inhabitant to participate, the test subject’s mind, but not body, would be waveported to the ship and downloaded into a special area in the ship’s data banks in a modified form of the mind games. A similar process was already used to make a backup copy of a person’s mind before they left on dangerous missions or so that skilled scientists, leaders, etc, could accompany deep space probes without adding to the life support requirements of the mission. The minds were stored and then accessed through special holographic computer imagery or, in extreme circumstances, downloaded into various volunteers as needed. The difference, in this case, was that the mind was transferred rather than copied. A locator helmet was used to insure the exact coordinates for transfer. The porting embedded a distinct tag signature so that the return transfer could be made even if the helmet was removed. Everything had worked exactly as anticipated except for one minor, but disastrous, detail. The first subjects were military leaders. They engaged in war games and were eventually defeated as had been expected. What had not been anticipated, however, was that when the embedded– rather than linked– mind died in the war game, it actually died and could not be returned to the body. Three minds were lost and that ...
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